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To underline the anime feel, Lost Twins 2’s characters and objects are entirely drawn and animated by hand the polygonal environments, meanwhile, give the fantasy world a sense of depth – though there’s more to the mix of 2D and 3D than just aesthetics, as the studio explains. We have introduced newer puzzle elements in the game.” While the whole level is a big puzzle, the single tile can have mini-puzzles to solve, which is an addition to the fun of the gameplay.
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For the puzzles, we have a larger space, so we increased the play area in each tile of the environment.
#Twins mini game Pc#
“The basic mechanics of the game are still the same,” the studio explains via email, “but since puzzle-platformers are much easier to play on a PC or Mac, we added a bit of arcade-style platforming – timing jumps and interactions that weren’t present in the previous version. Obviously, Lost Twins 2 is a sequel (see below for more information about the original), but its move from mobile to computers and consoles has allowed developer Playdew to push both the platforming and puzzles further than before. It’s not unlike the mechanic presented in Sunhead Games’ top-down adventure Carto, where chunks of the world map could be picked up and moved around, like a sliding puzzle here, though, the mechanic is applied to a side-scrolling platformer, where you switch between controlling your two characters and shifting chunks of level around to open up new platforms and pathways for them to jump across. Its levels are small puzzle boxes which have to be carefully manipulated so you can move your twin protagonists from place to place, interact with objects, and ultimately reunite them at an exit which leads to the next area. Where the Ni no Kuni games were typically sprawling RPG epics, however, Lost Twins 2 is altogether more intimate.
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